Guild Wars Forums - GW Guru
 
 

Go Back   Guild Wars Forums - GW Guru > The Hall of Knowledge > Gladiator's Arena

Notices

Reply
 
Thread Tools Display Modes
Old Jul 15, 2006, 07:50 PM // 19:50   #1
Ascalonian Squire
 
Nihilist's Avatar
 
Join Date: Sep 2005
Guild: Illusion of Skill (IoS)
Profession: Mo/Me
Advertisement

Disable Ads
Default Blessed Light Monk...

Alright now I realize this isn't the traditional Blessed Light build, but running it in gvg last night was rather effective. Im relying completely on healing spells in this build and dropping the protection. This of course means no gift of health. Was just wondering what everyone thought of the build..or if im better off running with Gift of Health and the more usual skills.

Divine: 10+3+1
Healing: 11+1
Inspiration: 9
Illusion: 3

Skills:
Blessed Light-E
Orison of Healing
Heal Other
Healing Touch
Distortion
Infuse Health
Inspired Hex
Drain Enchant

I was playing this build w/ a MoR Boon protect as the second monk...it seemed to work well. It also split pretty well as long as I was on the defensive side of the split. We also have a copy of Expel Hexes in the build, and a runner w/ Extinguish if that helps at all. No Draw Conditions though.

Given we lost a few, but we also had some err7's and whatnot, and it was our first time w/ the build. Just wanted to get some advice or w/e on this build. Am I castrating myself by not packing Gift of Health etc.? Thanks.
Nihilist is offline   Reply With Quote
Old Jul 15, 2006, 11:31 PM // 23:31   #2
Lion's Arch Merchant
 
Join Date: Dec 2005
Guild: Lightning Strikes Twice [LST]
Profession: Me/
Default

Prot spirit isnt around, and I really feel that one is mandatory to save yourself from these backbreakers and the like.

Also I'd really fit in power drain as it's one of the best e-management tools around and you use a lot of high energy demand skills.
Lady Callingwell is offline   Reply With Quote
Old Jul 16, 2006, 06:38 AM // 06:38   #3
Ascalonian Squire
 
Nihilist's Avatar
 
Join Date: Sep 2005
Guild: Illusion of Skill (IoS)
Profession: Mo/Me
Default

Yeah I think Power Drain would probably be a good skill to pack in place of Drain Enchant. Prot. Spirit is a great skill, the boon prot would be packing it, but would be nice to have in a split. Just don't know how many points I could afford in prot. Like I was saying maybe I'm just better off running the more normal prot/healing Blessed light setup. Guess more testing will tell.
Nihilist is offline   Reply With Quote
Old Jul 16, 2006, 08:15 AM // 08:15   #4
Desert Nomad
 
Byron's Avatar
 
Join Date: Feb 2006
Location: USA: liberating you since 1918.
Default

Here's what I felt was a well-rounded BL monk, which I posted in another thread. It was run in a balanced/pressure build along with a boon prot. Might want to test her out; I was happy with it.

For arena play, or if you want a split monk, I would adivse subbing out hex breaker for distortion.

Quote:
Originally Posted by Byron
Just tested out a blessed light/infuser build in GvG today, and I was impressed enough with the results that I feel it should be posted:

B-light/infuse

12+1+2 divine favor
9+1 healing prayers
9 inspiration magic
3 domination magic

Blessed Light {e}
Dwayna's kiss
Signet of Devotion
Infuse Health
Healing touch
Inspired Hex
Channeling (drain enchantment, power drain work also)
Hex Breaker
Byron is offline   Reply With Quote
Old Jul 16, 2006, 07:10 PM // 19:10   #5
Frost Gate Guardian
 
Join Date: Dec 2005
Guild: ODA
Profession: Mo/
Default

I play it like this:

1. Infuse health
2. Orison of healing
3. Dwanias kiss
4. Blessed Light [E]
5. Signet of Devotion
6. Reveal Hex
7. Distorsion
8. Res sig.

In GvG that is...
hasse is offline   Reply With Quote
Old Jul 17, 2006, 07:31 PM // 19:31   #6
JR
Re:tired
 
JR's Avatar
 
Join Date: Nov 2005
Profession: W/
Default

B-Light

Monk/Mesmer
Level: 20

Divine Favor: 15 (11+4) / 13 (11+2)
Healing Prayers: 9 (8+1)
Protection Prayers: 9 (8+1)
Inspiration Magic: 9
Domination Magic: 1

- Reversal of Fortune (Protection Prayers)
- Blessed Light [Elite] (Divine Favor)
- Protective Spirit (Protection Prayers) / Spirit Bond (Protection Prayers)
- Gift of Health (Healing Prayers)
- Hex Breaker (Domination Magic) / Divine Intervention (Divine Favor)
- Signet of Devotion (Divine Favor)
- Inspired Hex (Inspiration Magic)
- Drain Enchantment (Inspiration Magic)
JR is offline   Reply With Quote
Old Jul 17, 2006, 10:06 PM // 22:06   #7
Banned
 
Senator Tom's Avatar
 
Join Date: Aug 2005
Location: California
Guild: [Dark]
Profession: W/
Default

And theres always the Soul Wedding build

Divine 13 (9+1+3)
Healing 9 (8+1)
Protection 11 (10+1)
9 insp. I think and rest into dom.

Blessed Light
Reversal of Fortune
Signet of Devotion
Gift of Health
Guardian
Spirit Bond
Hex Breaker
Channeling
Senator Tom is offline   Reply With Quote
Old Jul 18, 2006, 12:55 AM // 00:55   #8
Academy Page
 
Slooty Booty's Avatar
 
Join Date: Jan 2006
Location: California
Profession: Mo/
Default

Quote:
Originally Posted by Senator Tom
And theres always the Soul Wedding build

Divine 13 (9+1+3)
Healing 9 (8+1)
Protection 11 (10+1)
9 insp. I think and rest into dom.

Blessed Light
Reversal of Fortune
Signet of Devotion
Gift of Health
Guardian
Spirit Bond
Hex Breaker
Channeling
That's better suited for 2 Blessed Light monks as there's not much energy management. You'll notice how both Soul Wedding and One Star don't spam Blessed Light and use Sig of Devotion as much as possible. For one boon and one blessed light, this was Soul Wedding's build:

Divine Favor 16
Healing 7
Inspiration 7
Protection 10

Blessed Light
Reversal of Fortune
Gift of Health
Guardian
Signet of Devotion
Spirit Bond
Inspired Hex
Channeling
Slooty Booty is offline   Reply With Quote
Old Jul 18, 2006, 07:29 AM // 07:29   #9
Desert Nomad
 
Byron's Avatar
 
Join Date: Feb 2006
Location: USA: liberating you since 1918.
Default

Quote:
Originally Posted by Slooty Booty
That's better suited for 2 Blessed Light monks as there's not much energy management
Nah - I think it's just suited for one of the best and most experienced monks in the game.
Byron is offline   Reply With Quote
Old Jul 18, 2006, 01:38 PM // 13:38   #10
Aug
Lion's Arch Merchant
 
Join Date: May 2005
Location: Maryland
Profession: Mo/
Default

Quote:
Originally Posted by Senator Tom
And theres always the Soul Wedding build

Divine 13 (9+1+3)
Healing 9 (8+1)
Protection 11 (10+1)
9 insp. I think and rest into dom.

Blessed Light
Reversal of Fortune
Signet of Devotion
Gift of Health
Guardian
Spirit Bond
Hex Breaker
Channeling
You could get the same attribute spread using 2 majors instead of the superior.

Divine: 13 (10 + 1 + 2)
Protection: 11 (9 + 2)
Healing: 9 (8 + 1)
Inspiration: 9
Aug is offline   Reply With Quote
Old Jul 18, 2006, 04:18 PM // 16:18   #11
Forge Runner
 
TheOneMephisto's Avatar
 
Join Date: Nov 2005
Default

Quote:
Originally Posted by Aug
You could get the same attribute spread using 2 majors instead of the superior.

Divine: 13 (10 + 1 + 2)
Protection: 11 (9 + 2)
Healing: 9 (8 + 1)
Inspiration: 9
Does it matter?
TheOneMephisto is offline   Reply With Quote
Old Jul 18, 2006, 04:42 PM // 16:42   #12
Krytan Explorer
 
neoflame's Avatar
 
Join Date: Feb 2005
Default

Quote:
Originally Posted by TheOneMephisto
Does it matter?
It's 5 extra health.
neoflame is offline   Reply With Quote
Old Jul 18, 2006, 05:05 PM // 17:05   #13
Forge Runner
 
TheOneMephisto's Avatar
 
Join Date: Nov 2005
Default

Quote:
Originally Posted by neoflame
It's 5 extra health.
Ah.

-throws hands up in happiness-

Well, I guess that you should take everything that you can.
TheOneMephisto is offline   Reply With Quote
Old Jul 18, 2006, 05:25 PM // 17:25   #14
Chasing Dragons
 
Join Date: May 2005
Location: Lost in La-La Land
Guild: LFGuild
Profession: Mo/Me
Default

5hp =/= 0hp and therefore not dead yet.
dansamy is offline   Reply With Quote
Old Jul 19, 2006, 07:51 AM // 07:51   #15
Academy Page
 
Join Date: Apr 2006
Guild: Plz Check Your Connection [Err7]
Default

Why running channeling in gvg when monks are supposed to be far back ?
Slit Wrists is offline   Reply With Quote
Old Jul 19, 2006, 04:22 PM // 16:22   #16
Academy Page
 
Slooty Booty's Avatar
 
Join Date: Jan 2006
Location: California
Profession: Mo/
Default

It takes very careful and exact positioning to get a benefit from channeling without pushing through the midline and getting eaten alive. Kiting through the other team's overextended frontline is ideal when you must. I tend to stay in the backline unless the pressure is enough that I can't rely on Sig of Devo/reversal/gift spamming. Once I start using prot spirit or blessed frequently I will move up to the midline area in hopes of getting a few +1's. Read the battle, if you're doing that anyway you shouldn't have TOOO much trouble extending now and then.

Last edited by Slooty Booty; Jul 19, 2006 at 04:26 PM // 16:26..
Slooty Booty is offline   Reply With Quote
Old Jul 20, 2006, 04:05 PM // 16:05   #17
Frost Gate Guardian
 
Join Date: Dec 2005
Guild: ODA
Profession: Mo/
Default

Quote:
Originally Posted by Slit Wrists
Why running channeling in gvg when monks are supposed to be far back ?
Far back no... you still want to be positioned as people maentioned midline to backline depending on situation. Still since many guilds are running 2-3 meelefighters in their preshure builds with some tactial locating a Energybonus of 2-3 under presshure without moving towards enemy casters... Same boost as Devine boon gives you but in reverse and that hurts doesent it? Still im not very fond of it myself
hasse is offline   Reply With Quote
Old Jul 21, 2006, 11:53 AM // 11:53   #18
Frost Gate Guardian
 
Join Date: Dec 2005
Guild: Daunting Tempest
Profession: Mo/
Default

Noone using powerdrain anymore? Come on guys! It rocks!

Anyway, about the attributes. I generally tend to run high heal, low prot (something like 10 heal, 5 /7 prot). Any reason for the preference for more spread out attributes? I tend to run only RoF and spirit bond and with about 5 or 7 in prot both have high enough attributes to effectively do their job: stop spikes. I'm not sure the extra prot is worth it in comparison to a slightly better GoH.
Then again, I could be wrong about that. Any ideas?

Finally about channeling. I'm still undecided about it but I found myself benefitting largly from it in those situations where it is hard to use powerdrain. Channeling seems to work pretty good when you're being pressured hard and cannot easily powerdrain.
Tortoise is offline   Reply With Quote
Old Jul 22, 2006, 07:33 AM // 07:33   #19
Desert Nomad
 
Byron's Avatar
 
Join Date: Feb 2006
Location: USA: liberating you since 1918.
Default

Quote:
Originally Posted by Tortoise
Noone using powerdrain anymore? Come on guys! It rocks!
It's not only unreliable, but you get no real secondary effect from it. Well, there is an off-chance to interrupt an important spell.The drains and inspires remove things, MoR covers boon and fuels CoP, and E-drain can take away enemy energy. These are more primary uses than a power drain, IMO.

It is, however, a very efficient e-management spell when it lands. So, if a monk can get good at it, more power to him/her. I think a monk has enough concerns without interrupts (on spells only).
Byron is offline   Reply With Quote
Old Jul 22, 2006, 03:26 PM // 15:26   #20
Forge Runner
 
TheOneMephisto's Avatar
 
Join Date: Nov 2005
Default

Quote:
Originally Posted by Tortoise
Noone using powerdrain anymore? Come on guys! It rocks!
Powerdrain gives great energy, but it takes a lot of energy and practice to be able to use it properly.
TheOneMephisto is offline   Reply With Quote
Reply

Share This Forum!  
 
 
           

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

Similar Threads
Thread Thread Starter Forum Replies Last Post
BaconSoda The Campfire 15 Jul 05, 2006 04:44 PM // 16:44
Raulence The Campfire 11 Apr 19, 2006 03:12 AM // 03:12
Blessed Protter XSniper The Campfire 2 Feb 28, 2006 11:35 PM // 23:35
smurfhunter The Campfire 5 Oct 31, 2005 05:18 AM // 05:18
Texas Flood The Campfire 4 Oct 22, 2005 08:35 PM // 20:35


All times are GMT. The time now is 09:47 PM // 21:47.


Powered by: vBulletin
Copyright ©2000 - 2016, Jelsoft Enterprises Ltd.
jQuery(document).ready(checkAds()); function checkAds(){if (document.getElementById('adsense')!=undefined){document.write("_gaq.push(['_trackEvent', 'Adblock', 'Unblocked', 'false',,true]);");}else{document.write("